PacktPub | Creational Design Patterns in Modern C++ [Video] [FCO]

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01. Introduction
  • 01. Course Introduction.mp4 (52.2 MB)
  • 01. Course Introduction.srt (4.3 KB)
  • 02. Introduction to Patterns.mp4 (26.8 MB)
  • 02. Introduction to Patterns.srt (5.6 KB)
  • 03. Overview of UML Class Diagram.mp4 (23.2 MB)
  • 03. Overview of UML Class Diagram.srt (10.0 KB)
  • 04. S.O.L.I.D. Principles - I.mp4 (23.4 MB)
  • 04. S.O.L.I.D. Principles - I.srt (5.4 KB)
  • 05. S.O.L.I.D. Principles - II.mp4 (25.3 MB)
  • 05. S.O.L.I.D. Principles - II.srt (5.4 KB)
  • 06. S.O.L.I.D. Principles - III.mp4 (25.3 MB)
  • 06. S.O.L.I.D. Principles - III.srt (5.8 KB)
  • 07. Creational Patterns Overview.mp4 (29.7 MB)
  • 07. Creational Patterns Overview.srt (2.8 KB)
  • 08. Course Material (Slide Deck).html (0.1 KB)
  • 08.1 Creational Design Patterns.pptx (826.1 KB)
02. Singleton
  • 01. Code.html (0.1 KB)
  • 01.1 Singleton.zip (39.3 KB)
  • 02. Introduction.mp4 (40.9 MB)
  • 02. Introduction.srt (4.9 KB)
  • 03. Basic Example.mp4 (15.5 MB)
  • 03. Basic Example.srt (2.8 KB)
  • 04. Logger Class - I.mp4 (37.4 MB)
  • 04. Logger Class - I.srt (6.7 KB)
  • 05. Logger Class - II.mp4 (38.5 MB)
  • 05. Logger Class - II.srt (5.9 KB)
  • 06. Lazy Instantiation.mp4 (29.7 MB)
  • 06. Lazy Instantiation.srt (4.5 KB)
  • 07. Destruction Policies.mp4 (57.5 MB)
  • 07. Destruction Policies.srt (9.6 KB)
  • 08. Multithreading Issues.mp4 (46.4 MB)
  • 08. Multithreading Issues.srt (6.3 KB)
  • 09. Why DCLP Fails.mp4 (76.0 MB)
  • 09. Why DCLP Fails.srt (9.4 KB)
  • 10. Meyer's Singleton.mp4 (20.5 MB)
  • 10. Meyer's Singleton.srt (3.1 KB)
  • 11. Using stdcall_once.mp4 (36.1 MB)
  • 11. Using stdcall_once.srt (5.3 KB)
  • 12. CRTP Idiom.mp4 (32.0 MB)
  • 12. CRTP Idiom.srt (4.7 KB)
  • 13. Clock Class.mp4 (32.7 MB)
  • 13. Clock Class.srt (5.0 KB)
  • 14. Monostate Pattern.mp4 (35.5 MB)
  • 14. Monostate Pattern.srt (6.5 KB)
  • 15. Singleton Vs Monostate.mp4 (13.2 MB)
  • 15. Singleton Vs Monostate.srt (3.0 KB)
  • 16. Singleton Issues.mp4 (29.3 MB)
  • 16. Singleton Issues.srt (5.6 KB)
  • 17. Registry Of Singletons - I.mp4 (60.5 MB)
  • 17. Registry Of Singletons - I.srt (9.8 KB)
  • 18. Registry Of Singletons - II.mp4 (60.7 MB)
  • 18. Registry Of Singletons - II.srt (8.7 KB)
  • 19. Pros & Cons.mp4 (14.7 MB)
  • 19. Pros & Cons.srt (5.2 KB)
03. Factory Method
  • 01. Code.html (0.1 KB)
  • 01.1 Factory Method.zip (21.1 KB)
  • 02. Introduction.mp4 (57.9 MB)
  • 02. Introduction.srt (7.7 KB)
  • 03. Basic Implementation - I.mp4 (23.6 MB)
  • 03. Basic Implementation - I.srt (4.3 KB)
  • 04. Basic Implementation - II.mp4 (41.0 MB)
  • 04. Basic Implementation - II.srt (7.9 KB)
  • 05. Application Framework Discussion.mp4 (9.4 MB)
  • 05. Application Framework Discussion.srt (3.5 KB)
  • 06. Application Framework Implementation.mp4 (24.8 MB)
  • 06. Application Framework Implementation.srt (3.6 KB)
  • 07. Application Framework with Factory Method.mp4 (50.9 MB)
  • 07. Application Framework with Factory Method.srt (8.6 KB)
  • 08. Parameterised Factory Method.mp4 (57.7 MB)
  • 08. Parameterised Factory Method.srt (9.5 KB)
  • 09. stdunique_ptr.mp4 (42.1 MB)
  • 09. stdunique_ptr.srt (7.2 KB)
  • 10. stdshared_ptr.mp4 (53.2 MB)
  • 10. stdshared_ptr.srt (7.9 KB)
  • 11. Pros & Cons.mp4 (38.3 MB)
  • 11. Pros & Cons.srt (6.3 KB)
04. Object Pool
  • 01. Source Code.html (0.1 KB)
  • 01.1 ObjectPool.zip (29.4 KB)
  • 02. Introduction.mp4 (48.8 MB)
  • 02. Introduction.srt (6.3 KB)
  • 03. Basic Example.mp4 (42.5 MB)
  • 03. Basic Example.srt (6.1 KB)
  • 04. Pooling Game Objects - I.mp4 (42.8 MB)
  • 04. Pooling Game Objects - I.srt (7.2 KB)
  • 05. Pooling Game Objects - II.mp4 (40.5 MB)
  • 05. Pooling Game Objects - II.srt (5.7 KB)
  • 06. Multiple Actors - I.mp4 (44.9 MB)
  • 06. Multiple Actors - I.srt (4.7 KB)
  • 07. Multiple Actors - II.mp4 (66.0 MB)
  • 07. Multiple Actors - II.srt (6.7 KB)
  • 08. Multiple Actors - III.mp4 (83.9 MB)
  • 08. Multiple Actors - III.srt (8.9 KB)
  • 09. Generic Pool - I.mp4 (43.6 MB)
  • 09. Generic Pool - I.srt (5.2 KB)
  • 10. Generic Pool - II.mp4 (78.5 MB)
  • 10. Generic Pool - II.srt (9.1 KB)
  • 11. Pros & Cons.mp4 (25.5 MB)
  • 11. Pros & Cons.srt (4.4 KB)
05. Abstract Factory
  • 01. Code.html (0.1 KB)
  • 01.1 Abstract Factory.zip (28.5 KB)
  • 02. Introduction.mp4 (51.0 MB)
  • 02. Introduction.srt (7.1 KB)
  • 03. Basic Example.mp4 (32.2 MB)
  • 03. Basic Example.srt (5.5 KB)
  • 04. Basic Implementation with Abstract Factory.mp4 (42.2 MB)
  • 04. Basic Implementation with Abstract Factory.srt (6.0 KB)
  • 05. Database Framework Introduction.mp4 (16.0 MB)
  • 05. Database Framework Introduction.srt (6.4 KB)
  • 06. Database Framework Implementation.mp4 (23.3 MB)
  • 06. Database Framework Implementation.srt (3.4 KB)
  • 07. SqlServer Database Classes.mp4 (43.5 MB)

Description

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By : Umar Lone
Released : October 2020
Course Source : https://www.packtpub.com/product/creational-design-patterns-in-modern-c-video/9781800568242

Video Details

ISBN 9781800568242
Course Length 7 hours 42 minutes

About

The best way to solve common object-oriented design problems is by implementing design patterns. However, understanding and learning design patterns can be time-consuming and intimidating, but this course has got you covered! With Creational Design Patterns in Modern C++, you’ll learn how to understand and implement creational design patterns in C++ with the help of engaging examples.

The course begins with an introduction to creational patterns, giving you a tour of UML class diagrams and SOLID principles. You’ll become familiar with logger classes, multithreading, and patterns and gain a solid understanding of singletons in C++. As you progress, you’ll get to grips with the factory method and find out how to implement it in the application framework. Once you’ve covered the intent, structure, and implementation of the object pool pattern, you’ll discover how to use the abstract factory pattern. Finally, you’ll delve into prototype implementation with the help of a gaming example and apply the builder pattern.

By the end of this course, you’ll have developed skills needed to create and implement patterns in modern C++.

The code bundle for this course is available at https://github.com/PacktPublishing/Creational-Design-Patterns-in-Modern-C-plus-plus

What you’ll learn

- Understand what creational design patterns are
- How creational design patterns solve object construction problems
- Implement singleton correctly in C++ with thread-safety
- Use factory method to encapsulate the construction process
- Use object pool pattern to avoid repetitive construction & destruction of objects
- Control construction process of an object through builder
- Clone expensive objects through prototype
- Use abstract factory to construct objects based on a context

Author

Umar Lone, is a civil engineer who found his calling in software development. He started teaching C++ and Visual C++ 13 years ago and is currently training software professionals in IT companies in India in different technologies, such as modern C++, advanced C++, STL, design patterns, Android, Unity, and Linux. He is extremely passionate about teaching and has trained more than 10,000 software professionals in over 10 years. An avid gamer, Umar is also trying his hand at game development in Unity and Unreal. He has a few Android applications to his credit, including one on design patterns.



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PacktPub | Creational Design Patterns in Modern C++ [Video] [FCO]


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